Hello, I’m Fabrizzio.
I am something of a designer myself.

Hello, I’m Fabrizzio.
I am something of a designer myself.

I was that weird teenager messing around with Photoshop, making far-from-perfect UI mockups for fun. Eventually, that hobby became my whole personality. Now I won’t shut up about it. As of today, I work at Sticker Mule.

I was that weird teenager messing around with Photoshop, making far-from-perfect UI mockups for fun. Eventually, that hobby became my whole personality. Now I won’t shut up about it. As of today, I work at Sticker Mule.

So, what I have worked on?
Here’s a quick timeline (or jump to my work if you’re not into feelings).

So, what I have worked on?
Here’s a quick timeline (or jump to my work if you’re not into feelings).

2023

Sticker Mule’s been a ride since I joined. I’ve worked on everything from product pages to other projects like Stimulus, a giveaway-focused social platform. I also helped build Pikaso and Framed Posts, two different Twitter screenshot tools (yes, somehow we made two). All of it came together with the help of a pretty amazing team 🤝

Sticker Mule’s been a ride since I joined. I’ve worked on everything from product pages to other projects like Stimulus, a giveaway-focused social platform. I also helped build Pikaso and Framed Posts, two different Twitter screenshot tools (yes, somehow we made two). All of it came together with the help of a pretty amazing team 🤝

2022

At Spline, I got to do the designer’s dream: design a design tool. I helped shape both concepts and shipped features like the Performance Tab (originally called 3D Vitals for some reason), Game Controls, Conditional Logic, and Responsive Scenes.

At Spline, I got to do the designer’s dream: design a design tool. I helped shape both concepts and shipped features like the Performance Tab (originally called 3D Vitals for some reason), Game Controls, Conditional Logic, and Responsive Scenes.

2021

Wizeline gave me my first major gig. I worked on modernizing the dev platform for Dow Jones, dragging it out of the prehistoric age. I also gave a Figma talk and mentored newbies in UI design.

Wizeline gave me my first major gig. I worked on modernizing the dev platform for Dow Jones, dragging it out of the prehistoric age. I also gave a Figma talk and mentored newbies in UI design.

2019

At ThePaperMatter (aka Emote Reality), I ditched Photoshop for Figma and things started to feel real, so did the paychecks. I moved pixels for money and loved every second of it.

At ThePaperMatter (aka Emote Reality), I ditched Photoshop for Figma and things started to feel real, so did the paychecks. I moved pixels for money and loved every second of it.

Dear visitor,
Thanks for your patience, you can find screenshots of my work attached below.

Dear visitor,
Thanks for your patience, you can find screenshots of my work attached below.